http://www.learninginhand.com/podcasting/
The article explains how podcasting used in education. It provides links to several free educational programs available online. A podcast has a news feed (known as RSS) that allows it to be cataloged in various podcasting directories like iTunes and Podcast Pickle. ITunes is a podcatching program that can automatically download new episodes. The article can walk you through the steps of subscribing to a podcast and describe the three kinds of podcasts: audio, enchanted and video.
Podcast has several benefits in education for both students and teachers. Students can create a product they can share with a potentially worldwide audience. To create something spectacular for a large audience is the best motivation. The process of putting together an audio recording is extremely valuable and is certainly a cross-curricular experience. Podcasting is a great tool in education, since you do not need an iPod to be part of podcasting, you can use your web browser. Whatever personal device you may use to listen to podcasts, learning is certainly in hand!
Podcasting used in education worldwide. IPods used to listen to downloaded music and children are very excited about this new technology. I believe that we shall not fight it, but capitalizing on it by giving students iPods and re-imagining them as a learning tool. We can use the technology to create podcasts, like online radio shows that can be downloaded to an iPod or other portable MP3 player. We can create reports on field trips and interviews.
Further research would be useful on how teachers can take advantage of the benefits of podcasts. It can be consumed anywhere at the users’ convenience. It is a great tool in education and should be used along with other technology more frequently.
Friday, October 31, 2008
Friday, October 10, 2008
Animation in Education
http://library.thinkquest.org/05aug/00066/content_education.html
Animation is to provide entertainment, to aid scientists to perform complex laboratory experiments, but the most significant purpose of animation is in the field of education. Teachers are always looking for new and better ways to educate the young. When children are having fun, they tend to learn better. In the article, Adel M. Agina highlights the advantages and disadvantages of the animation technology in education and training.
Students improve their skills and ability as the interactive environment of animation helps them learn faster, promotes interactivity and flexibility. Since it is fun, learners are motivated to learn more and more each day. It eliminates frustration, since learning through animation helps in making decisions. The program adapts to the user's choices and reacts in different ways. With computer animation, students are provided with options. It is practical, because it presents true-life situations. Education through animation has many benefits, but it also has its disadvantages. It is hard to fit in the curriculum and some information of real-life learning will be lost in the animation program.
I believe that animation is truly useful in the field of education. It is interesting in many subjects, since it provides a different learning experience. A book may describe Budapest’s fascinating mix of multitude styles and overwhelming atmosphere, but it would take a fraction of that time to absorb the beauty of the town through a virtual tour.
3D graphics, animation, and artificial intelligence are becoming more and more prominent in our society. Our culture is constantly expecting grander sights and sounds from film and video game media. Further research is useful on how to keep production costs down, yet create more realistic animation than traditional systems.
Animation is to provide entertainment, to aid scientists to perform complex laboratory experiments, but the most significant purpose of animation is in the field of education. Teachers are always looking for new and better ways to educate the young. When children are having fun, they tend to learn better. In the article, Adel M. Agina highlights the advantages and disadvantages of the animation technology in education and training.
Students improve their skills and ability as the interactive environment of animation helps them learn faster, promotes interactivity and flexibility. Since it is fun, learners are motivated to learn more and more each day. It eliminates frustration, since learning through animation helps in making decisions. The program adapts to the user's choices and reacts in different ways. With computer animation, students are provided with options. It is practical, because it presents true-life situations. Education through animation has many benefits, but it also has its disadvantages. It is hard to fit in the curriculum and some information of real-life learning will be lost in the animation program.
I believe that animation is truly useful in the field of education. It is interesting in many subjects, since it provides a different learning experience. A book may describe Budapest’s fascinating mix of multitude styles and overwhelming atmosphere, but it would take a fraction of that time to absorb the beauty of the town through a virtual tour.
3D graphics, animation, and artificial intelligence are becoming more and more prominent in our society. Our culture is constantly expecting grander sights and sounds from film and video game media. Further research is useful on how to keep production costs down, yet create more realistic animation than traditional systems.
Friday, October 3, 2008
Digital Images: Capturing America's Past with the Technology of Today
http://eric.ed.gov/ERICWebPortal/custom/portlets/recordDetails/detailmini.jsp?_nfpb=true&_&ERICExtSearch_SearchValue_0=EJ703243&ERICExtSearch_SearchType_0=no&accno=EJ703243
The National Science Teachers Association published the article. The use of digital photography in education offers technology that can help students develop the skills necessary to access, analyze and evaluate all forms of information and communication. Students learn to recognize how images represent diverse perspectives and connect or manipulate information. Incorporating digital imagery in the classroom instruction provides a hands-on, motivating learning environment. Students also enjoy taking pictures of their local community and learn about economics, geography, and history.
Development in technologies and web services provide many opportunities for developing learning, teaching and assessment activities. It is low cost; therefore, it is available in any school or classroom. Designed to encourage creativity and it is a great way to present ideas and information to learners in ways that help their understanding and learning.
I believe that we must prepare learners for a digital world. Students must be thought how to critically view and constructively use imagery as one form of media in a cultural and digital world. By promoting an exchange of knowledge, the classroom became the site of active learning fostered by the technological resources available.
Research would be useful on three dimension digital imaging. Unfortunately, there is currently no commercially available technology suitable for delivering 3D objects.
The National Science Teachers Association published the article. The use of digital photography in education offers technology that can help students develop the skills necessary to access, analyze and evaluate all forms of information and communication. Students learn to recognize how images represent diverse perspectives and connect or manipulate information. Incorporating digital imagery in the classroom instruction provides a hands-on, motivating learning environment. Students also enjoy taking pictures of their local community and learn about economics, geography, and history.
Development in technologies and web services provide many opportunities for developing learning, teaching and assessment activities. It is low cost; therefore, it is available in any school or classroom. Designed to encourage creativity and it is a great way to present ideas and information to learners in ways that help their understanding and learning.
I believe that we must prepare learners for a digital world. Students must be thought how to critically view and constructively use imagery as one form of media in a cultural and digital world. By promoting an exchange of knowledge, the classroom became the site of active learning fostered by the technological resources available.
Research would be useful on three dimension digital imaging. Unfortunately, there is currently no commercially available technology suitable for delivering 3D objects.
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